~/talk

The Business Reality of Virtual Reality

Talkat AWE USA 2017 · 2017-05-31..06-02· [webxr]
links:none on file
slides:none on file

Claims a repeatable EPIC-AR/VR methodology and a small-scale software factory approach that maps ideas to deployable patterns (Samsung Gear VR, HoloLens, 360 video, CGI overlays). Presents a concrete win: a tax agency prototype that overlays returns on a map and saves three weeks saved of monthly preparation. Notes enterprise realism: HoloLens works for 45 minutes, not full-shift; targets include food production, automated warehousing and construction; uses a four-axis evaluation (financial attractiveness, strategic fit, technical risk, deployment efficiency) to pick pilots.

AI-written summary · about

  1. 0:00Introduction and speaker background
  2. 1:50Why VR matters in business
  3. 5:21Business drivers for VR adoption
  4. 7:32Speaking executives' language
  5. 11:05Current challenges in AR/VR adoption
  6. 12:31Solution approach and software factory
  7. 14:36Defining solution requirements
  8. 16:02Industries and partnerships
  9. 18:09Q&A and closing
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