The Business Reality of Virtual Reality
summary
Claims a repeatable EPIC-AR/VR methodology and a small-scale software factory approach that maps ideas to deployable patterns (Samsung Gear VR, HoloLens, 360 video, CGI overlays). Presents a concrete win: a tax agency prototype that overlays returns on a map and saves three weeks saved of monthly preparation. Notes enterprise realism: HoloLens works for 45 minutes, not full-shift; targets include food production, automated warehousing and construction; uses a four-axis evaluation (financial attractiveness, strategic fit, technical risk, deployment efficiency) to pick pilots.
AI-written summary · about
chapters (9)
- 0:00Introduction and speaker background
- 1:50Why VR matters in business
- 5:21Business drivers for VR adoption
- 7:32Speaking executives' language
- 11:05Current challenges in AR/VR adoption
- 12:31Solution approach and software factory
- 14:36Defining solution requirements
- 16:02Industries and partnerships
- 18:09Q&A and closing
related talks
39mReinvigorating customer experiences: Are you ready for XR tech?
38mVirtual reality and the B2B world how to get started
47mDesigning Reality: How Immersive Technologies Are Shaping the Future of Human Experience
32mThe Future is Here, It's Just Not Evenly Distributed... Yet
32mVR/AR - the new reality for training & performing
51mThere's a Hologram in my UI!
43mWhat You Need To Know About Using Virtual Reality in Events
10mMixed Reality check
