Virtual reality and the B2B world how to get started
summary
Shows concrete B2B wins and failures: a mixed‑reality banking prototype, KFC and Walmart training pilots, Labster and supermarket layout simulations, and a movable VR escape room built with Unity/C# that prototypes multiplayer mechanics. Proves rapid iteration — 3 people in 3 weeks — but also a broken consumer ticket model: 5€ ticket for a ~10‑minute two‑player session loses money. Details hardware tradeoffs (mobile vs PC headsets), required floor space (≈3–4 m² per player), and the successful pivot to event rentals and enterprise sales.
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chapters (6)
- 0:00Start
- 0:29Fabio Mosca
- 6:02Oculus Rift
- 13:31Training Application for Kfc Worker
- 22:31What Do You Need Hardware
- 23:50Software
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