~/talk

Blender: the open source film production pipeline

Talkat Codemotion Milan 2017 · 2017-11-10..11-11· [creative-coding]
links:none on file
slides:none on file

Blender Animation Studio runs a ten-year open source production pipeline that publishes code and assets under permissive licenses, and uses Blender end-to-end instead of a multi‑tool stack. A team of eight artists and three developers builds a three‑minute Agent 327 teaser in one year while merging features back into Blender (improved motion blur, hair/strands, render engine tweaks). Production tools include a public tracker and render farm, and the Blender Cloud model funds continuous work; the grease pencil system lets 2D storyboarding and effects live inside 3D scenes.

AI-written summary · about

  1. 0:00Introduction and demo reel
  2. 2:49Blender as a professional tool
  3. 7:34Open content driven development
  4. 10:03Overview of open movie projects
  5. 12:36Agent 327 project case study
  6. 17:00Artistic and technical challenges
  7. 20:38The Blender pipeline workflow
  8. 22:52Grease pencil and 3D features
  9. 26:06Production management and wrap
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