Blender: the open source film production pipeline
summary
Blender Animation Studio runs a ten-year open source production pipeline that publishes code and assets under permissive licenses, and uses Blender end-to-end instead of a multi‑tool stack. A team of eight artists and three developers builds a three‑minute Agent 327 teaser in one year while merging features back into Blender (improved motion blur, hair/strands, render engine tweaks). Production tools include a public tracker and render farm, and the Blender Cloud model funds continuous work; the grease pencil system lets 2D storyboarding and effects live inside 3D scenes.
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chapters (9)
- 0:00Introduction and demo reel
- 2:49Blender as a professional tool
- 7:34Open content driven development
- 10:03Overview of open movie projects
- 12:36Agent 327 project case study
- 17:00Artistic and technical challenges
- 20:38The Blender pipeline workflow
- 22:52Grease pencil and 3D features
- 26:06Production management and wrap
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