Sleepy Hollow & Narrative In VR
summary
An Emmy-winning Sleepy Hollow VR experience that uses a custom stereoscopic green‑screen pipeline and Unity-style real‑time rendering delivers a 90‑second SDCC demo where a cam captures your face, a crow + audio cues steer attention, and a dynamically spawned Horseman (obscured by a bat smoke screen) reliably decapitates you. The Gear VR public build is a pre‑baked downgrade; the Rift prototype runs the full dynamic system. Claims include presence plus interaction plus authored narrative, and the crowd reactions say it works.
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chapters (7)
- 0:00Start
- 0:12SLEEPY HOLLOW
- 13:03IMMERSION!
- 16:28INTERACTION
- 20:12DUNGEONS & DRAGONS
- 22:43RESONANCE
- 24:51Avoid The Uncanny Valley
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