~/talk

Sleepy Hollow & Narrative In VR

Talkat FITC Spotlight VR 2015 · 2015-12-05..12-06· [webxr, design-collaboration]
slides:none on file

An Emmy-winning Sleepy Hollow VR experience that uses a custom stereoscopic green‑screen pipeline and Unity-style real‑time rendering delivers a 90‑second SDCC demo where a cam captures your face, a crow + audio cues steer attention, and a dynamically spawned Horseman (obscured by a bat smoke screen) reliably decapitates you. The Gear VR public build is a pre‑baked downgrade; the Rift prototype runs the full dynamic system. Claims include presence plus interaction plus authored narrative, and the crowd reactions say it works.

AI-written summary · about

  1. 0:00Start
  2. 0:12SLEEPY HOLLOW
  3. 13:03IMMERSION!
  4. 16:28INTERACTION
  5. 20:12DUNGEONS & DRAGONS
  6. 22:43RESONANCE
  7. 24:51Avoid The Uncanny Valley
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