~/talk

Achieving Higher Visual Fidelity with Ray Tracing

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [creative-coding]
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slides:none on file

Step-by-step setup for Unreal Engine 4.25 ray tracing: enable DX12 and ray tracing, turn off the reflection denoiser via console to get crisp rays, set G-Buffer to Use High Precision Normal and enable per-mesh High Precision Tangents to remove swimming normals, fix HDRI Backdrop’s Sky Distance Threshold (from 1 to ~6000) so reflection captures build, balance hybrid tracing with PostProcess.MaxRoughness (default 0.6; ray trace all at 1 costs ~4 ms) and skylight samples, and export using Movie Render Queue (example: 5 spatial, 3 temporal samples).

AI-written summary · about

  1. 0:00Start
  2. 0:57download the automotive material pack from the marketplace
  3. 7:08turn the denoiser off
  4. 10:16start to improve the look of the vehicle
  5. 14:05increase the samples per pixel
  6. 15:12bring in your own hdris
  7. 16:02increase the size of the actual dome
  8. 16:31tune the overall lighting balance of my scene
  9. 24:56add in some reflection captures
  10. 25:40build the reflection captures
  11. 28:32use the color correction volume
  12. 30:07pull up the post process volume
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