How to Use Blender with Unreal Engine
summary
Two Blender add‑ons bridge Blender and Unreal: Send to Unreal pipes FBX straight into a running Unreal Engine via Python hooks so edits (mesh bevels, LODs, materials, animations) update instantly in the UE viewport without saving to disk, preserving scale and FBX import settings. Unreal to Rigify templates Rigify rigs to engine skeletons, uses visual bone remapping nodes to map FK/source/deform control chains, handles the Unreal mannequin and quadruped deer, and is released and usable now.
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chapters (10)
- 0:00Intro
- 0:30Blender ADD-ONS
- 1:43Preferences: Send to Unreal
- 6:13Preferences: Unreal to Rigify
- 7:23Unreal to Rigify: UI
- 9:27Unreal to Rigify: Modes
- 12:53Unreal to Rigify: Bone Remapping
- 13:51Unreal to Rigify: Node Trees
- 15:43Unreal to Rigify: results
- 17:18Not just for mannequins!
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