~/talk

Porting The Sinking City to Nintendo Switch

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [game-development]
links:none on file
slides:none on file

Port moves a 2 km^2 open-world Unreal 4.20 game with 33 km of streets from PS4/Xbox/PC to Switch in four months by profiling memory, render and game threads and targeting concrete bottlenecks. Work includes reduced character polygons by ~60% and halved head bones, replacing clothes and hair shaders (disabled cloth saves ~20 ms), creating LODs for everything over 1,000 tris, smaller streaming cells to avoid hitches, and removing reflection captures (≈150 MB front-end memory, ~7 ms render thread). Static NavMesh and clustered GC are added and stabilized.

AI-written summary · about

  1. 0:00Switch porting project
  2. 3:14Switch feasibility and first build
  3. 5:03Research and profiling for optimization
  4. 9:26Character pipeline and mesh optimization
  5. 11:59City geometry and collision fixes
  6. 13:49Streaming and LOD adjustments
  7. 16:23Rendering optimizations and settings
  8. 19:15Switch performance changes
  9. 23:41NavMesh and GC optimizations
  10. 26:32Final thoughts and Q&A
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