Automotive Marketing: Edit Your 3D Scene and Generate High-Res Renders
summary
Shows how to edit CAD-imported assets inside Unreal using Datasmith and the new Modeling Tools plugin (enable Modeling Tools Editor), letting users cut, poly-group, remesh, edit pivots and reassign material slots without leaving the engine. For high‑res output it uses the Render Movie Queue with ray tracing (RT GI, RT reflections, RT translucency), temporal sample accumulation for anti‑aliasing and motion blur, tile slicing with overlap (0.1), and warns that a 20K, 256-sample, 10-tile job can produce ~25,000 tiles.
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chapters (10)
- 0:00Intro
- 0:34Steps to produce marketing content
- 1:57Import model to Unreal Engine
- 2:42Automate the import
- 4:05Setting up the model
- 5:03Setting up the scene
- 5:31Render Movie Queue
- 5:46Geometry Tools
- 18:11Render and output parameters
- 25:20High Resolution
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