~/talk

Diving Into Niagara: Intelligent Particle Effects

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [creative-coding]
links:none on file
slides:none on file

Niagara 4.25 walkthrough shows six concrete VFX builds: a burst-spawned deck of cards that uses skeletal mesh bone positions (execution index equals bone) to form a pyramid, curl-noise and velocity curves to animate return, and thousands-strong world particles that use an occlusion query with tunable sample rings and samples per ring and sample window diameter to lerp visibility from the depth buffer. Also covered: sphere-cast global distance fields for surface-aware forces, the attribute reader to link emitters, and debugging via the Attribute Spreadsheet and dynamic material parameters.

AI-written summary · about

  1. 0:00Start
  2. 0:47Overview of the New Ui
  3. 3:02Scratch Pad
  4. 4:37Local Variables
  5. 5:51Modifiers
  6. 7:07Skeletal Mesh
  7. 9:26System Overview
  8. 11:14Offset the Particles Action
  9. 13:52Occlusion
  10. 16:01Distant Field Query
  11. 18:01Final Location Field Gradient
  12. 18:27Attribute Reader
  13. 19:54Position Beams
  14. 27:03Debugging
  15. 27:37Debug Values
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