Diving Into Niagara: Intelligent Particle Effects
summary
Niagara 4.25 walkthrough shows six concrete VFX builds: a burst-spawned deck of cards that uses skeletal mesh bone positions (execution index equals bone) to form a pyramid, curl-noise and velocity curves to animate return, and thousands-strong world particles that use an occlusion query with tunable sample rings and samples per ring and sample window diameter to lerp visibility from the depth buffer. Also covered: sphere-cast global distance fields for surface-aware forces, the attribute reader to link emitters, and debugging via the Attribute Spreadsheet and dynamic material parameters.
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chapters (15)
- 0:00Start
- 0:47Overview of the New Ui
- 3:02Scratch Pad
- 4:37Local Variables
- 5:51Modifiers
- 7:07Skeletal Mesh
- 9:26System Overview
- 11:14Offset the Particles Action
- 13:52Occlusion
- 16:01Distant Field Query
- 18:01Final Location Field Gradient
- 18:27Attribute Reader
- 19:54Position Beams
- 27:03Debugging
- 27:37Debug Values
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