~/talk

Quixel Mixer Workflow and Applying Megascans in a Virtual World

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [creative-coding]
links:none on file
slides:none on file

Step‑by‑step demo of Quixel Mixer 2020 showing how Mixer and Megascans create a finished Unreal scene: tileable Thai beach base is mixed with snow scans for footprints, an Atlas pebbles layer, liquid Actor puddles, and Perlin noise; 3D support uses hexaplanar projection plus curvature and position‑gradient masks to place sand, moss, barnacles and seaweed on a wooden chest and rocks; channel‑packed assets export via Bridge into Unreal with displacement, tessellation and a dither blend — final beach with scattered coins imports and renders correctly.

AI-written summary · about

  1. 0:00Intro
  2. 0:42Creating the Sand
  3. 7:23Creating the Chest
  4. 14:54Creating the Rocks
  5. 20:29Exporting to Bridge
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