Using Unreal Engine for Television Production
summary
Walks through a concrete motion-graphics build: media playback uses Media Source → Media Player → Media Texture → Material; image sequences (EXR recommended) beat PNG/JPG for scrubbing while Apple ProRes and GPU HAP codecs offer alpha (HAP lacks audio) and require plugins. 3D text uses Transform component (4.25) for per-letter location/scale/rotation with mesh-material tracks for single-letter materials. Final output uses the Movie Render Queue with spatial/temporal sample controls, tiled high‑res EXR with alpha and pre-cache options.
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chapters (9)
- 0:00Introduction
- 0:26Overview
- 0:55Demo
- 1:05Content Overview
- 3:13Video Playback
- 8:00Media Tracks
- 11:37Text
- 15:22General Tips
- 17:11Render Settings
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