~/talk

Using Unreal Engine for Television Production

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [creative-coding]
links:none on file
slides:none on file

Walks through a concrete motion-graphics build: media playback uses Media Source → Media Player → Media Texture → Material; image sequences (EXR recommended) beat PNG/JPG for scrubbing while Apple ProRes and GPU HAP codecs offer alpha (HAP lacks audio) and require plugins. 3D text uses Transform component (4.25) for per-letter location/scale/rotation with mesh-material tracks for single-letter materials. Final output uses the Movie Render Queue with spatial/temporal sample controls, tiled high‑res EXR with alpha and pre-cache options.

AI-written summary · about

  1. 0:00Introduction
  2. 0:26Overview
  3. 0:55Demo
  4. 1:05Content Overview
  5. 3:13Video Playback
  6. 8:00Media Tracks
  7. 11:37Text
  8. 15:22General Tips
  9. 17:11Render Settings
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