~/talk

External Control of Unreal Engine for Live Events

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [creative-coding]
links:none on file
slides:none on file

Shows how Unreal accepts real live-event inputs and actually uses them: MIDI input is discovered and prints note numbers, then binds notes to move tagged actors and control RGB via a material parameter collection; DMX is used to batch-address 10 (scaled to 30) fixtures with a custom Editor Utility Widgets tool and to drive a Blueprint directional light; Sequencer gains a Sequencer clock source: Timecode mode and chases external timecode from AJA/Blackmagic so playback syncs frame-accurately.

AI-written summary · about

  1. 0:00Introduction
  2. 0:27Overview
  3. 2:35MIDI Input
  4. 7:19Editor Utility
  5. 13:00Material Parameters
  6. 15:52DMX
  7. 21:55Directional Light
  8. 24:28Linear Timecode
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