External Control of Unreal Engine for Live Events
summary
Shows how Unreal accepts real live-event inputs and actually uses them: MIDI input is discovered and prints note numbers, then binds notes to move tagged actors and control RGB via a material parameter collection; DMX is used to batch-address 10 (scaled to 30) fixtures with a custom Editor Utility Widgets tool and to drive a Blueprint directional light; Sequencer gains a Sequencer clock source: Timecode mode and chases external timecode from AJA/Blackmagic so playback syncs frame-accurately.
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chapters (8)
- 0:00Introduction
- 0:27Overview
- 2:35MIDI Input
- 7:19Editor Utility
- 13:00Material Parameters
- 15:52DMX
- 21:55Directional Light
- 24:28Linear Timecode
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