Unreal Engine 4.27 for Broadcast
summary
Unreal Engine 4.27 adds a customizable web application built on an expanded remote control API that exposes scene properties and now supports OSC, DMX, MIDI, C++, lowering technical barriers for stage ops and talent. Live Link and Composure gain lens streaming data, a lens distortion shader pipeline and a 3D tracking protocol with integrations for Mo-Sys, Stype, and nCam. Ray-tracing work becomes GPU Lightmass, letting complex virtual sets bake lighting in minutes on a single PC.
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