In-Camera VFX with UE4
summary
Live virtual production uses Unreal Engine feeding an LED volume with live camera tracking via LiveLink, synchronized across three render machines using nDisplay and a master-slave LiveLink flow; the demo wall outputs about 12 million pixels total from 4K tiles mapped by Warp Utils’ PFM files. Genlock via NVIDIA Quadro Sync keeps render phase at 24 fps, measurable tearing appears when it slips, latency is nonzero, and a Remote Control iPad toggles settings and a one-click green screen.
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chapters (6)
- 0:00Start
- 0:01In-Camera Visual Effects with Unreal Engine
- 7:31The Multiuser Editor is at the core of Virtual Production
- 11:48LiveLink vs. Multiuser
- 26:47A cluster_node is a render machine
- 27:06A [window] defines views for each node
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