~/talk

Lessons learned: Shing! post mortem speech

Talkat Games Gathering 2021 · 2021-11-30..12-05· [game-development]
links:none on file
slides:none on file

Team releases Shing! on PC, PlayStation, Xbox and later Switch during COVID, self‑publishing worldwide while a Japanese publisher handles Asia; retail boxes ship but press averages 5–6/10 while players score ~75–80. Development expands from 4 to ~15–20 people, couch co‑op at launch, multiplayer lands ~14 months late, Switch requires heavy downgrades and 500 MB patch waivers. Xbox responsiveness and Smart Delivery help; Sony is slow, Nintendo is picky; Game Pass is a major publisher bargaining chip.

AI-written summary · about

  1. 0:00Intro
  2. 0:40Company overview
  3. 3:12Publishing
  4. 4:43Publishing timeline
  5. 8:50Reception
  6. 9:38Selfpublishing
  7. 12:13Platforms
  8. 17:06Advertising
  9. 19:49Publisher
  10. 23:18Publishing plan
  11. 25:16Multiplayer
  12. 28:07Marketing
  13. 29:00Team
  14. 32:50Questions
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