~/talk

The Visual Language of Beresnev Games

TalkinRussianat Games Gathering 2021 · 2021-11-30..12-05· [design-collaboration, component-design]
links:none on file
slides:none on file

Beresnev Games’ art lead describes how the studio developed a distinctive visual language for its games, detailing the art team’s creative process and stylistic decisions. The talk traces the studio’s evolution from outsourcing work to making successful hyper-casual and casual titles and highlights the current visual trends Beresnev Games follows when designing new projects.

AI-written summary · about

  1. 0:00Introduction
  2. 1:11Visual language in games
  3. 2:16Beresnev Games history
  4. 3:42Style evolution first projects
  5. 6:543D transition first game
  6. 8:59Flip Pin release success
  7. 10:32Flip Pin visual language
  8. 13:44Detailing interactivity
  9. 15:53Pixel art in projects
  10. 16:353D character animation
  11. 17:40Modern casual projects
  12. 18:49Luna asset work
  13. 20:553D transition gallery
  14. 21:40Gameplay visuals gallery
  15. 24:333D content production
  16. 27:25Interface stylization
  17. 28:50Modern stylization
  18. 30:14Studio future outlook
  19. 31:40Q&A
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