NFTs in Gaming - Lessons from 2021 and the way forward
summary
Blockchain gaming records $10.67B Q3 trading volume and several NFT land and item sales hit seven figures (Citadel of the Sun, nine plots for $1.5M), while SoRare raises ~$700M at a $4B valuation. Successful designs pair limited NFTs with liquid marketplaces and royalties; failures show token collapse (example: in one game 10M gold drops from $150 to $1, SLP falls from ~$0.40 to ~$0.04) and unsustainable play-to-earn. Practical notes: use low-fee chains (Polygon, Solana), add strong tokenomics, audits and QA, and prefer play-first, earn-second.
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chapters (26)
- 0:00Intro
- 1:19Jakubs background
- 2:15Topics
- 3:07Why NFTs
- 4:08Technical introduction
- 5:55Value proposition
- 9:23NFT in games
- 12:53Example League of Kingdoms
- 13:27Land NFTs
- 13:56So Rare
- 18:01Tokenomics
- 21:33Axe Infinity
- 22:57What does it mean in reality
- 24:03Play to earn
- 25:03Play for fun
- 28:49Keep investment in ecosystem
- 30:32For the players
- 31:03Economies
- 31:53Summary
- 32:25QA Session
- 39:20Gaming on blockchain
- 40:43Minting NFTs
- 47:20Questions
- 50:45Privacy
- 53:25NFTs in current games
- 55:05Energy consumption
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