Cities in Games: How to Create a Believable Urban Environment
summary
Covers how to analyze real urban environments and translate them into believable in-game cities, focusing on the components and formation of real urban space and practical methods for adapting those elements into game levels and assets.
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chapters (12)
- 0:00Introduction
- 3:12City in games matters
- 6:24Real vs game city
- 9:15Four city space types
- 12:48Detail vs scale
- 19:59Early city planning
- 20:22Three design parameters
- 25:20Visual variety: layout & landmarks
- 29:53Street design rules
- 35:59First mockup & expansion
- 36:39Key takeaways
- 37:21Q&A
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