Desktop-like Games — How Not to Make Them
summary
A postmortem-style talk that analyzes concrete mistakes made while developing several desktop-like games, with detailed breakdowns of errors by the presenter and his team. Covers practical development pitfalls rather than theory, drawn from NightCat Studios’ projects and supported by examples from their experience.
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chapters (8)
- 0:00Desktop-like games intro
- 4:16Gameplay over realism
- 11:42Adaptive UI from day one
- 14:58Don't overestimate players
- 22:11Avoid mobile ports
- 27:04Limit desktop-like games
- 29:51Summary
- 34:27Q&A
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