~/talk

Character Design as Part of the World They Live In

TalkinUkrainianat Games Gathering 2025 Kyiv · 2025-11-27..11-30· [component-design, creative-coding]
links:none on file
slides:none on file

This talk presents artistic techniques and development pipelines for designing characters that reflect and reinforce their game world. It covers methods to give characters a ‘voice’ by linking their visual design and production workflow to the setting they inhabit, aimed at artists and lead artists working in game development.

AI-written summary · about

  1. 0:00Character design in games
  2. 1:34Introduction
  3. 6:36Character concept art
  4. 8:44Character narrative
  5. 13:52Minimal descriptions
  6. 20:02Concept art pipeline
  7. 24:48Archetypes and recognition
  8. 31:10Realism and references
  9. 35:12Past design influences
  10. 39:12Testing design clarity
  11. 41:40Artist work analysis
  12. 46:03Q&A
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