Character Design as Part of the World They Live In
summary
This talk presents artistic techniques and development pipelines for designing characters that reflect and reinforce their game world. It covers methods to give characters a ‘voice’ by linking their visual design and production workflow to the setting they inhabit, aimed at artists and lead artists working in game development.
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chapters (12)
- 0:00Character design in games
- 1:34Introduction
- 6:36Character concept art
- 8:44Character narrative
- 13:52Minimal descriptions
- 20:02Concept art pipeline
- 24:48Archetypes and recognition
- 31:10Realism and references
- 35:12Past design influences
- 39:12Testing design clarity
- 41:40Artist work analysis
- 46:03Q&A
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