~/talk

How to Make High-Quality 3D Characters Despite Mobile Constraints — The RAID: Shadow Legends Case

TalkinUkrainianat Games Gathering 2025 Kyiv · 2025-11-27..11-30· [web-performance, frontend-architecture]
links:none on file
slides:none on file

Practical techniques for creating bright, detailed 3D characters for mobile games under strict hardware limits, using RAID: Shadow Legends as the case study. Covers the core principles and pipeline choices Plarium uses to balance high visual quality of heroes with mobile platform performance constraints.

AI-written summary · about

  1. 0:003D characters on mobile
  2. 1:51Introduction
  3. 5:04RAID overview
  4. 6:30Technical constraints
  5. 7:55Key quality factors
  6. 10:48Blocking stage
  7. 13:17Proportion issues
  8. 15:45Blocking monsters
  9. 16:28High-poly stage
  10. 18:57Detailing readability
  11. 22:55Portrait complexity
  12. 26:50Female anatomy
  13. 28:14Model optimization
  14. 31:49Gretel optimization
  15. 32:33Texture packing
  16. 33:35Normal maps
  17. 37:33Paramount collaboration
  18. 39:42TMNT textures
  19. 41:09Topology for animation
  20. 44:00Q&A
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