How to Make High-Quality 3D Characters Despite Mobile Constraints — The RAID: Shadow Legends Case
summary
Practical techniques for creating bright, detailed 3D characters for mobile games under strict hardware limits, using RAID: Shadow Legends as the case study. Covers the core principles and pipeline choices Plarium uses to balance high visual quality of heroes with mobile platform performance constraints.
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chapters (20)
- 0:003D characters on mobile
- 1:51Introduction
- 5:04RAID overview
- 6:30Technical constraints
- 7:55Key quality factors
- 10:48Blocking stage
- 13:17Proportion issues
- 15:45Blocking monsters
- 16:28High-poly stage
- 18:57Detailing readability
- 22:55Portrait complexity
- 26:50Female anatomy
- 28:14Model optimization
- 31:49Gretel optimization
- 32:33Texture packing
- 33:35Normal maps
- 37:33Paramount collaboration
- 39:42TMNT textures
- 41:09Topology for animation
- 44:00Q&A
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