~/talk

Not like everyone else: a survival recipe for an indie game

TalkinUkrainianat Games Gathering 2025 Kyiv · 2025-11-27..11-30· [open-source, developer-experience]
links:none on file
slides:none on file

Uses open-source and low-cost assets (materials, props, animations, VFX, and code) to speed up indie game development while explaining how to adapt and customize those assets to make a game feel unique. Shares practical team workflow advice from the speaker’s studio—how to coordinate tasks, decide when to stop polishing and move on, and balance big ambitions with limited budget and time.

AI-written summary · about

  1. 0:00Introduction
  2. 1:33Lecture plan
  3. 3:00Life Souls game
  4. 4:00Indie dev problems
  5. 5:27Development pipeline
  6. 7:15Documentation's role
  7. 8:42Adapting solutions
  8. 11:34Indie survival recipe
  9. 13:26Closing
  10. 13:49Q&A
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