Open Sourcing Your Tech Stack - How I Saved $5000 and Still Made a Game
summary
Claims a practical switch to FOSS tools that save ~$5,000 for a small indie team by replacing subscriptions with LibreOffice, GIMP/Krita, Inkscape, Blender, Audacity/Tenacity, and Godot, with concrete examples of format compatibility, export targets (PC, mobile, web, console via exporters), and a 4.5 Godot feature list (stencil/materials, SMAA, shader baker). Covers community tradeoffs — no vendor support but active GitHub/Discord help — and actionable steps to support projects on GitHub and optimize for Steam Deck.
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chapters (21)
- 0:00Open sourcing your tech stack
- 1:08What is open source
- 3:38Open source licenses
- 11:29Proprietary software costs
- 12:56Benefits of free and open source software
- 17:35Open source beyond coders
- 19:40FOSS productivity suites
- 21:27Open source art and design software options
- 23:123D modeling tools
- 25:392D animation & music tools
- 28:16FOSS writing tools
- 31:11Open source game engines
- 35:36FOSS IDEs and tools
- 36:39Open source video conferencing and operating systems
- 38:48Linux and Steam Deck
- 40:31Cost savings and team benefits
- 44:28Open source in games & government
- 45:53How to join open source
- 48:04Open source FAQ
- 50:12Final thoughts
- 51:16Q&A
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