Surviving the Dragon's Den
summary
A small company builds digital‑hybrid tabletop games that weave printed boxes, fake websites, WhatsApp/text interactions and phone calls into escape‑room puzzles, wins Best Digital Hybrid at UK Games Expo 2022, sells about 30,000 copies, raises over £300k via Kickstarter, secures an Innovate UK grant, and gets an appearance on Dragons' Den (offered £75,000 but no final deal); TV exposure causes a single‑hour sales spike comparable to a whole Christmas month while Brexit and US shipping tariffs force creative pivots.
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chapters (34)
- 0:00Introduction
- 0:49Meet Dan and Detective Society
- 1:31Founding during COVID
- 2:34Digital hybrid games
- 4:58How they work
- 8:10Examples
- 10:13Early digital experiences
- 11:36Starting with pub games
- 14:28Surviving COVID and hurdles
- 17:38Brexit impact
- 19:03US tariffs and shipping
- 20:26Building resilience
- 21:28Unconventional fundraising
- 22:54UK grants
- 25:01Kickstarter funding
- 26:45Kickstarter tips
- 27:50Appearing on Dragon's Den
- 29:16Filming reality
- 30:19Post-show challenges
- 31:47Impact on sales
- 33:08Fictional museum marketing
- 36:22Immersive digital games
- 37:04Alternative revenue
- 39:13Five years key takeaways
- 41:00Q&A begins
- 42:05UK grants terms
- 43:32Concept to success time
- 45:42Detective Society income
- 47:04Kickstarter role
- 49:49Live game plans
- 51:12Player base and distribution
- 52:14Player metrics solutions
- 53:57Replayability pricing
- 55:21Final Q&A dinosaur game
