You Did What?! A Game Dev Legal Bingo Experience
summary
Interactive bingo walks through 25 legal pitfalls indie teams actually hit, calling out specific mistakes: no collaborator contract, fuzzy ownership, copied TOS, unreviewed royalty‑free audio/images, using fan art or other games’ screenshots, unpaid “exposure” work, missing NDA/playtest tracking, analytics without consent, forgotten tax forms, unregistered trademark/company, and open‑source license traps. Each square pairs a clear fix — keep receipts, get written assignments, use NDAs, check licenses, get it in writing — prize is usable legal checklist.
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chapters (29)
- 0:00Welcome to Legal Bingo
- 1:09Introduction
- 3:35Spotting legal issues early
- 4:17How Legal Bingo works
- 7:03No contract with collaborators
- 9:12Fan art in promos
- 10:17Copying terms of service
- 12:22Game ownership defined
- 14:29Royalty-free music pitfalls
- 17:19Game screenshots in pitches
- 18:47Free stock images risks
- 20:50Sharing assets without NDA
- 23:16Privacy rules for analytics
- 26:04Handshake revenue splits
- 27:08Commissioning art without contract
- 29:34Trademark search for names
- 32:01Buying art does not transfer copyright
- 33:45Register company before launch
- 36:16Devlog with copyrighted music
- 38:01Memes in your game
- 39:46Paying in exposure only
- 41:29Open-source code risks
- 43:31Publishing terms missing
- 44:55Tax info from collaborators
- 45:59Player emails without consent
- 47:02Fair use misconceptions
- 47:42Working with friends risks
- 48:24Old builds in trailer
- 49:24Q&A
