Play To Win —DLC Edition: A Legal Update to How Indie Devs Can Succeed
summary
Practical legal takeaways: file trademarks early and register copyrights before enforcement, require clear IP clauses in service and publishing contracts and avoid work‑for‑hire traps; watch platform terms — MidJourney assigns IP and licenses outputs for model training, Unity assets non‑ownable so you can’t register them, and recent months see many studio contracts add AI clauses; voice likenesses now need consent under SAG‑AFTRA rules; AI tools like ChatGPT sometimes invent case law (AI‑made‑up case), so human legal review is essential.
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chapters (17)
- 0:00Legal protections for indie devs
- 1:04Indie game boom and legal need
- 2:50Trademarks for indie studios
- 4:34Copyright for game assets
- 8:27Contract law and IP agreements
- 12:41AI and platform terms
- 18:22AI legal updates and regulations
- 23:42Data privacy and child laws
- 24:26AI copyright and authorship
- 26:37Key takeaways for indie devs
- 28:48Q&A: Trademark timing and contracts
- 32:45Q&A on legal documents for contract development
- 35:12Q&A: Trademark and copyright expiry
- 36:38Q&A on hiring an attorney versus using AI
- 42:01Q&A: Licensed content safely
- 49:03Q&A: Public domain and knockoffs
- 51:31Q&A: Posting WIP online
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