~/talk

The Adventure of Building an Indie Studio: Key Lessons from the Inside

Talkat IndieGameBusiness Sessions September 2025 · 2025-09-17..09-18
links:none on file
slides:none on file

Infinite Thread Games forms from a university master project into a remote studio using gathertown virtual office, public grants (Creative Europe, regional and national) and incubation routes (Barcelona pre‑incubation, Madrid in Game, SpillFabrik, WePlayHub). The team ships Hitori Kakurenbo Online as an early‑access 1v6 asymmetrical multiplayer with seven characters and two maps and keeps adding content, and prototypes Hidalgo, a cozy Don Quixote–inspired co‑op funded via Kickstarter that raises about $60,000 from ~1,000 backers; pipelines use Maya/ZBrush, G‑Round and Be‑tested for playtesting and iterative production.

AI-written summary · about

  1. 0:00Building an indie studio
  2. 2:12Academic to indie studio
  3. 7:06Pre-incubation growth
  4. 10:01From single-player to multiplayer
  5. 14:41Building a solid team
  6. 18:18Funding strategies
  7. 23:18Team collaboration
  8. 27:40Game industry tips
  9. 29:51Introducing Idalgo
  10. 35:36Art pipeline challenges
  11. 40:39Playtesting strategies
  12. 43:06Kickstarter marketing
  13. 47:52Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.