The Adventure of Building an Indie Studio: Key Lessons from the Inside
summary
Infinite Thread Games forms from a university master project into a remote studio using gathertown virtual office, public grants (Creative Europe, regional and national) and incubation routes (Barcelona pre‑incubation, Madrid in Game, SpillFabrik, WePlayHub). The team ships Hitori Kakurenbo Online as an early‑access 1v6 asymmetrical multiplayer with seven characters and two maps and keeps adding content, and prototypes Hidalgo, a cozy Don Quixote–inspired co‑op funded via Kickstarter that raises about $60,000 from ~1,000 backers; pipelines use Maya/ZBrush, G‑Round and Be‑tested for playtesting and iterative production.
AI-written summary · about
chapters (13)
- 0:00Building an indie studio
- 2:12Academic to indie studio
- 7:06Pre-incubation growth
- 10:01From single-player to multiplayer
- 14:41Building a solid team
- 18:18Funding strategies
- 23:18Team collaboration
- 27:40Game industry tips
- 29:51Introducing Idalgo
- 35:36Art pipeline challenges
- 40:39Playtesting strategies
- 43:06Kickstarter marketing
- 47:52Q&A
