Best Practices & Pitfalls to Avoid When Creating Game Videos
summary
Portfolio lists 123 game videos and a production pipeline that starts with a brief of 12 questions (four decide goal, audience, platform rules and prioritized features). Scripts follow a one‑feature‑per‑scene rule; storyboard captures reveal when to record gameplay vs. build scenes in‑engine or use animated assets. Sync animation to music with a metronome, animate one or two scenes early for feedback, and expect 1/3–2/3 viewers muted so do sound design anyway. Localization often makes a 30s English cut become 30–40s (Japanese); pricing is practical: charge per scene, not per second.
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chapters (10)
- 0:00Start
- 5:46Thinking over the Script
- 7:43Storyboarding Stage
- 8:15Three Options To Avoid a Disaster
- 10:51Background Music and Voiceover
- 11:40Voiceover
- 12:56Animation Animation Stage
- 15:23Sound Design
- 20:37How Do You Develop Great Videos for Localization Purposes
- 25:47What Advice Would You Give to Indie Developers
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