How to Make Game Trailers to Hook and Excite Your Audience
summary
Four trailer pros give concrete rules: capture VR like film — composition is king, treat the headset as the camera, use Liv for FOV and smooth capture, coach performers (military adviser for weapon work) and avoid overacting; edit with “breathe then punch” pacing, start with a gameplay or genre hook in the first five seconds (show gameplay early), keep trailers ~60–90s, plan repurposable chunks for socials, label placeholders as dev-teasers, and iterate with lots of feedback.
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chapters (18)
- 0:00Intro
- 0:45Who am I
- 1:15Why VR
- 1:56Inspirations
- 2:45Composition
- 5:43Cinematic VR
- 7:52Shape the Chaos
- 8:46Save the Trailer
- 10:44Meet Derek
- 13:44Meet Emily
- 15:53Meet Samantha
- 24:09Questions
- 24:29Hook
- 29:21Placeholder
- 34:36FreetoPlay
- 41:44Visual Interest
- 47:00Clarity
- 48:14Recommendations
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