~/talk

How to Make Game Trailers to Hook and Excite Your Audience

Talkat IndieGameBusiness Deep Dive: Marketing 2025 · on Wednesday, 2025-05-14· [creative-coding]
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Four trailer pros give concrete rules: capture VR like film — composition is king, treat the headset as the camera, use Liv for FOV and smooth capture, coach performers (military adviser for weapon work) and avoid overacting; edit with “breathe then punch” pacing, start with a gameplay or genre hook in the first five seconds (show gameplay early), keep trailers ~60–90s, plan repurposable chunks for socials, label placeholders as dev-teasers, and iterate with lots of feedback.

AI-written summary · about

  1. 0:00Intro
  2. 0:45Who am I
  3. 1:15Why VR
  4. 1:56Inspirations
  5. 2:45Composition
  6. 5:43Cinematic VR
  7. 7:52Shape the Chaos
  8. 8:46Save the Trailer
  9. 10:44Meet Derek
  10. 13:44Meet Emily
  11. 15:53Meet Samantha
  12. 24:09Questions
  13. 24:29Hook
  14. 29:21Placeholder
  15. 34:36FreetoPlay
  16. 41:44Visual Interest
  17. 47:00Clarity
  18. 48:14Recommendations
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