Ready, Set, Launch: Building a Go-to-Market Plan for Your Game
summary
Start a go-to-market at concept, build a living plan owned by a product marketing manager, and update it regularly; big teams plan 8–18 months ahead, small teams 3–6 months. Prioritize channels by target players, pick a few you can execute, and map budgets to stages. Track concrete KPIs (wishlists, sales by day 30), list must-dos versus nice-to-haves, specify every asset format (horizontal and vertical trailers), and use a RACI matrix plus milestones to assign responsibility and run a launch control room.
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chapters (13)
- 0:00Introduction and roadmap
- 2:46What is a GTM plan
- 5:01Why you need a GTM plan
- 6:41When to start a GTM plan
- 9:27Who owns and contributes
- 11:06Five phases of a GTM plan
- 20:35Mapping GTM to dev phases
- 21:40Deep dive into strategy
- 25:32Tactical planning and RACI
- 31:40Marketing channels and assets
- 34:34Key GTM components
- 39:56Simplified GTM approach
- 41:21Q&A and closing
