Art Definition: The Queen's Gambit of CRO
summary
Lab Cave runs iterative ASO/CRO using Google Play experiments and A/B tests (SplitMetrics for iOS), formulates hypotheses from competitor research and reviews, then measures CTI/CR changes. For a helicopter rescue game the icon and screenshots testing deliver specific lifts: +7% clicks from a soldier-in-helmet icon, screenshots up to +29% CR in the US and overall rollout drives +800% global installs and +500% US installs over months. Country-by-country art variants and monthly test cycles prove which creative actually works.
AI-written summary · about
chapters (7)
- 0:00Introduction
- 1:17Why CRO matters
- 6:37Queen’s Gambit in CRO
- 9:45Bigtooth Games case
- 14:36Optimizing screenshots
- 21:00Cultural differences in A/B
- 23:49Results & Q&A
related talks
33mWe’re Only as Good as Our Last Creative: Creative Automation Can Transform Your Growth Strategy
41mI Create What I Want: How Playrix Artists Make the Most Effective Ads in Game Dev
20mFrom AR Filters to Product Success Lessons in Agility, Data, and Momentum
44mGamifying the News
39mThere and Back Again - A Game Dev's Tale
21mExploiting Android Icons for Fun and... Probably Not Profit
38mEvolving Game Development with Genetic Algorithms
13mInteractive Cinema or Mobile Game?
