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Exploring the Potential of InGamePlay Brand Ads

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AdInMo’s SDK embeds branded assets as in-world billboards and objects inside mobile games and Impact Unified integrates it into Umpire’s Call, a 3D cricket experience, reporting smooth integration and no frame-rate hit on static placements. Publishers see uplift in retention in A/B tests and a survey finds 68% prefer in-game ads to interstitials. Agencies pay higher than standard banners now — typical CPMs range $5–$20 with potential to scale toward influencer-style rates — and tech supports short video, object placement and SKAdNetwork attribution.

AI-written summary · about

  1. 0:00In-game brand ads panel intro
  2. 1:14Speakers and session overview
  3. 2:35Native in-game ad formats
  4. 8:14Game immersion comparisons
  5. 10:20Non-invasive ads in sports games
  6. 11:43Ad SDK integration experience
  7. 13:09Adaptability of ads across different game genres
  8. 16:37Impact on performance & players
  9. 17:41Ad buyer interest & valuation
  10. 20:31Brand safety in games
  11. 23:18Future of interactive ads
  12. 26:25Apple IDFA impact on ads
  13. 29:12Closing & Q&A
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