~/talk

Designing For Competing Goals

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New York Times design and ads teams create concrete rules and artifacts — a set of product tenants and a shared Times Product Language (TPL) — then run cross-functional FigJam workshops and mixed-method research to resolve conflicts. They build integrated ad formats (a sponsored tag on Cooking search, a skippable welcome-screen video ad for games) and measure impact: Wordle has 2 billion plays a year and the initial games experiment draws premium buyers (DoorDash, Uber Eats, Capital One) while showing no detectable drop in player engagement.

AI-written summary · about

  1. 0:00Introduction to the talk
  2. 1:08New York Times history and mission
  3. 5:04Advertising and subscriptions harmony
  4. 7:14Team structure and cross-functional friction
  5. 10:06Time-centric mindset and alignment
  6. 13:18Product design tenants at the Times
  7. 15:47Visual collaboration in design
  8. 18:18Making the invisible visible
  9. 21:54Monetizing Worldle thoughtfully
  10. 27:56Key takeaways and design approach
  11. 28:40Q&A session begins
  12. 29:01Facilitating difficult conversations
  13. 32:15Maintaining brand consistency
  14. 36:55Handling competing compensation goals
  15. 39:02Onboarding new designers to tenants
  16. 41:30Accessibility in advertising design
  17. 43:58Finding common ground in conflicts
  18. 47:11User research collaboration
  19. 48:19Tracking metrics across teams
  20. 50:24Closing remarks and next session
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