~/talk

The Gallery - A Case Study on Interactive Storytelling in FMV Games.

name:Ru Howe
links:none on file
links:none on file
slides:none on file

Claims that a 450‑scene linear script becomes a branching FMV game are backed by specifics: 4.5 hours of FMV and feature‑length playthroughs of 65–80 minutes per branch, shot in six weeks and edited in real time. A web authoring tool, Stornaway.io authoring, converts flowcharts and screenplay nodes into a playable engine and exports to Unity/consoles. The build process yields thousands of video clips, multi‑branch continuity solutions, and a working playable player used during production.

AI-written summary · about

  1. 0:00The Gallery project
  2. 2:51FMV games revival
  3. 4:13Speaker’s FMV background
  4. 5:38The Gallery’s narrative
  5. 7:01Multi-branching narratives
  6. 8:23stornaway.io production
  7. 15:10Introduction to stornaway.io’s capabilities
  8. 18:20Demo: stornaway.io mapping
  9. 21:29Q&A: Two films vs one
  10. 23:20Q&A: Playtime & timeline
  11. 24:22Q&A: Post-production
  12. 25:46Q&A: Avoiding madness
  13. 27:32Q&A: Virtual production
  14. 29:17Q&A: FMV & Twitch
  15. 30:42Q&A: Interactive cinema plans
  16. 31:45Q&A: Media types
  17. 35:57Q&A: Scene transitions
  18. 38:03Q&A: Audio editing
  19. 40:08Q&A: Unity integration
  20. 42:35Final takeaways and call to action
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