We Belong - a Look at the Industry's Lack of Diversity, Challenges and Ways to Improve it.
summary
Argues that specifics matter: 11% of characters are Black and only 3% of protagonists are Black, 60% of 2019 sponsorships go to white creators, Twitch/YouTube/Twitter/Instagram searches plus agencies find creators, and community-built mods (ebonics Sims), Animal Crossing events and Ring Fit sessions show what works. Recommends paying creators fairly, hiring Black staff beyond entry level to avoid a revolving door, using anonymized stages plus consultant-led audits, and running workshops to surface transferable skills.
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chapters (15)
- 0:00Diversity challenges in gaming
- 5:15Representation in the workplace
- 7:45Punishment disparities and diversity
- 8:05Working with diverse creators
- 12:58Engaging diverse creators
- 13:20Black protagonists in games
- 15:51Black character design authenticity
- 19:00Summary for industry improvement
- 20:09Q&A on black representation
- 23:01Supporting black colleagues
- 29:11Unconscious bias in hiring
- 34:06Inclusive interview panels
- 38:19People of color in diversity talks
- 40:45Intersectionality and accessibility
- 42:09Final thoughts
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