~/talk

We Belong - a Look at the Industry's Lack of Diversity, Challenges and Ways to Improve it.

Talkat Develop:Brighton 2021 · 2021-10-26..10-28· [diversity-and-inclusion]
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Argues that specifics matter: 11% of characters are Black and only 3% of protagonists are Black, 60% of 2019 sponsorships go to white creators, Twitch/YouTube/Twitter/Instagram searches plus agencies find creators, and community-built mods (ebonics Sims), Animal Crossing events and Ring Fit sessions show what works. Recommends paying creators fairly, hiring Black staff beyond entry level to avoid a revolving door, using anonymized stages plus consultant-led audits, and running workshops to surface transferable skills.

AI-written summary · about

  1. 0:00Diversity challenges in gaming
  2. 5:15Representation in the workplace
  3. 7:45Punishment disparities and diversity
  4. 8:05Working with diverse creators
  5. 12:58Engaging diverse creators
  6. 13:20Black protagonists in games
  7. 15:51Black character design authenticity
  8. 19:00Summary for industry improvement
  9. 20:09Q&A on black representation
  10. 23:01Supporting black colleagues
  11. 29:11Unconscious bias in hiring
  12. 34:06Inclusive interview panels
  13. 38:19People of color in diversity talks
  14. 40:45Intersectionality and accessibility
  15. 42:09Final thoughts
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