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Orthors Story: Running a Black Owned Games Studio.

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Team describes how they taught themselves development using Unity with Playmaker then C# and shipped to the Apple App Store, where a title initially hits about 200 downloads before later earning Apple Game of the Week. Details include hiring and firing, getting an accountant, eight failed dev recruits, rebuilding branding, running a behind‑the‑scenes web series, and pivoting to an authored games hub called Office Arcade that already has a working prototype and is seeking accelerator and investment.

AI-written summary · about

  1. 0:00Introduction
  2. 1:52Passion to black-owned studio
  3. 3:15Developing games from scratch
  4. 5:22Marketing missteps
  5. 6:45Brand around personality
  6. 8:54Rebranding after feedback
  7. 11:00Business challenges
  8. 14:03Letting team member go
  9. 15:49Networking power
  10. 17:29Going full-time with By Office
  11. 18:52Why document the journey
  12. 21:00Reviving Dodge Crafts
  13. 24:10Lack of black characters
  14. 25:55Hiring first employee
  15. 27:39Pivoting to Changing Perspectives
  16. 29:06Exploring investment
  17. 30:51Launching Office Arcade
  18. 32:17Choosing projects
  19. 34:26Office Arcade’s vision
  20. 36:13Reducing pressure
  21. 37:15Improving practices
  22. 37:57Reflecting on chaos
  23. 39:19Q&A
  24. 40:44Q&A
  25. 41:47Q&A
  26. 42:31Q&A
  27. 43:15Closing remarks
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