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Building Outside the Engine - How and Why to Use Your Engine Only for Display and User Input

Talkat Develop:Brighton 2021 · 2021-10-26..10-28· [frontend-architecture]
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Argues for keeping game logic as a pure C# DLL and using Unity only for display and input, with message-passing event lists between them; core simulation is 2,082 lines vs Unity’s ~13,592, runs as a headless verifier on a lightweight stats server, and supports analytics and reuse. The simulation exposes 37 concrete event types, is covered by 482 unit tests, stores 500 recent steps, and enables a rewind in three days feature that works. Benefits: easier refactoring, fast server verification, compact logic, and reliable testing.

AI-written summary · about

  1. 0:00Introduction
  2. 1:56Build outside engine
  3. 5:52Decoupling core logic
  4. 11:10When this architecture works best
  5. 14:38C# logic and Unity
  6. 22:17Analytics and events
  7. 25:04Time travel feature
  8. 30:40Summary
  9. 31:00Q&A
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