Case Study: How No Man's Sky used Azure to share an infinite universe.
summary
No Man’s Sky shares discoveries and real-time play by using Azure App Service for platform as a service, Cosmos DB holding ~3 TB of JSON documents, Event Hub for ingestion, Key Vault for secrets, and PlayFab (matchmaking + Party) with a dual PlayFab networks design. Launch hits exhaust connection limits so teams scale VM types and autoscale; three separate ~2 TB databases merge via the change feed + Azure Functions. Migrations and cross‑play work; costs fall after Linux migration and PlayFab pricing changes.
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chapters (11)
- 0:00Azure for game creators
- 6:30No Man's Sky cloud needs
- 8:17Backend with App Service & Cosmos DB
- 11:06Five years of Azure growth
- 13:11Launch-day server load handling
- 16:19Cloud features for player engagement
- 18:27Porting to Xbox Series X|S
- 20:32Cross-platform player interactions
- 25:45Cross-play database merge
- 28:56Cloud journey key takeaways
- 30:19Azure gaming resources
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