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Case Study: How No Man's Sky used Azure to share an infinite universe.

Talkat Develop:Brighton 2021 · 2021-10-26..10-28· [kubernetes]
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No Man’s Sky shares discoveries and real-time play by using Azure App Service for platform as a service, Cosmos DB holding ~3 TB of JSON documents, Event Hub for ingestion, Key Vault for secrets, and PlayFab (matchmaking + Party) with a dual PlayFab networks design. Launch hits exhaust connection limits so teams scale VM types and autoscale; three separate ~2 TB databases merge via the change feed + Azure Functions. Migrations and cross‑play work; costs fall after Linux migration and PlayFab pricing changes.

AI-written summary · about

  1. 0:00Azure for game creators
  2. 6:30No Man's Sky cloud needs
  3. 8:17Backend with App Service & Cosmos DB
  4. 11:06Five years of Azure growth
  5. 13:11Launch-day server load handling
  6. 16:19Cloud features for player engagement
  7. 18:27Porting to Xbox Series X|S
  8. 20:32Cross-platform player interactions
  9. 25:45Cross-play database merge
  10. 28:56Cloud journey key takeaways
  11. 30:19Azure gaming resources
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