Built for billions, tailored for games; harnessing Google for serving players
summary
GKE Autopilot runs fully managed dedicated game server fleets, charges by pod, and claims a Forrester 45% developer productivity gain and up to 85% operational cost reduction; it autosizes clusters, provides workload SLAs, and applies automatic security patches. The demo builds an Unreal Engine 5 multiplayer game using Agones for server allocation, Open Match for matchmaking, Cloud Spanner for global player state, Anthos Service Mesh for cross-region allocation, and Cloud Deploy to roll updates region-by-region — the global demo runs and scales end to end.
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chapters (16)
- 0:00Google Cloud for Games intro
- 2:13Live service games rise
- 4:28Player experience pillars
- 8:32Traditional server challenges
- 10:38Introducing Google Kubernetes Engine and Agones
- 13:56Agones on Kubernetes
- 15:47GKE Autopilot benefits
- 17:10Autopilot for game servers
- 21:37Global scale game demo
- 23:30Scaling servers with Autopilot
- 25:21Backend services on Autopilot
- 31:07Global matchmaking with Anthos
- 32:32Region-by-region updates
- 38:41Cloud Spanner for player data
- 40:32Global scale game demo
- 44:31Resources and next steps
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