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Built for billions, tailored for games; harnessing Google for serving players

Talkat Game Developers Conference 2023 · 2023-03-20..03-24· [kubernetes]
slides:none on file

GKE Autopilot runs fully managed dedicated game server fleets, charges by pod, and claims a Forrester 45% developer productivity gain and up to 85% operational cost reduction; it autosizes clusters, provides workload SLAs, and applies automatic security patches. The demo builds an Unreal Engine 5 multiplayer game using Agones for server allocation, Open Match for matchmaking, Cloud Spanner for global player state, Anthos Service Mesh for cross-region allocation, and Cloud Deploy to roll updates region-by-region — the global demo runs and scales end to end.

AI-written summary · about

  1. 0:00Google Cloud for Games intro
  2. 2:13Live service games rise
  3. 4:28Player experience pillars
  4. 8:32Traditional server challenges
  5. 10:38Introducing Google Kubernetes Engine and Agones
  6. 13:56Agones on Kubernetes
  7. 15:47GKE Autopilot benefits
  8. 17:10Autopilot for game servers
  9. 21:37Global scale game demo
  10. 23:30Scaling servers with Autopilot
  11. 25:21Backend services on Autopilot
  12. 31:07Global matchmaking with Anthos
  13. 32:32Region-by-region updates
  14. 38:41Cloud Spanner for player data
  15. 40:32Global scale game demo
  16. 44:31Resources and next steps
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