Fireside chat w/ Avalanche Studios, Fingersoft & Supercell: Building successful games in the Nordics
summary
Nordic game industry claims concrete advantages: five sovereign states, about 30 million people, and strong public education feeding tech talent. Supercell runs a company of companies model and keeps five live hits like Clash of Clans running for years; Fingersoft (Oulu) is ~100 people, ~20 nationalities, Hill Climb Racing 1 and 2 exceed two million downloads and are soft launching LEGO Hill Climb Adventure; Avalanche spans ~20 years with Just Cause and Mad Max and proprietary engines. Trends include rising production costs, tougher mobile quality bars, tool investment, more M&A and a move toward real‑time multiplayer and stronger community features driven by the demo scene heritage.
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chapters (8)
- 0:00Introduction
- 2:11Studio game portfolios
- 7:25Nordic game development edge
- 11:43Nordic studio culture
- 16:45Nordic dev trends
- 23:27Market consolidation impact
- 26:39Future plans
- 29:53Closing
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