Inclusive and optimized VFX in Unreal Engine: production solutions from South of Midnight
summary
Shows how Compulsion Games built modern VFX for South of Midnight that are visually distinctive, run reliably on consoles, and remain accessible to players with different needs. Describes concrete production solutions in Unreal Engine for optimizing performance and implementing accessibility-friendly effects.
AI-written summary · about
chapters (12)
- 0:00Intro
- 3:23VFX mission and stylized effects
- 5:11Paz magic concept
- 8:30Paz magic materials
- 14:28Inclusive VFX color
- 20:04VFX optimization naming
- 27:33Optimizing materials and meshes
- 34:45Niagara particle optimization
- 43:10Profiling and performance
- 44:15Conclusions
- 51:24Q&A
- 55:00Closing
related talks
47mThe Visual Technology of Gears 5
42mMaximizing Your Game's Performance in Unreal Engine
47mA Thousand Cuts Down to 5
33mFrom Concept to Closing: with
38mUE Mobile Rendering Update: Recent Enhancements for Modern Mobile Devices
24mOptimizing and Building UI for AAA Games
23mOptimizing your mobile VR game
16mStimpack: An Adaptive Rendering Optimization System for Scalable Cloud Gaming
