Nintendo Switch - Introduction for publishers & Developers
summary
Nintendo Switch is a hybrid console launched in March 2017 that sells as a docked 1080p/60fps or handheld 1280x720 device and now totals 111 million units sold. Development uses standard C++ toolchains and engines (Unity, Unreal), middleware (FMOD, Havok, Photon, PlayFab) listed on Nintendo’s portal; a basic dev kit ~€500 and free SDK/support are available after registering at developer.nintendo.com. Over 7,000 titles live on eShop; certification runs via lotcheck 24/7 certification across three regions, IARC handles digital age ratings, and eShop offers daily download stats and monthly payouts.
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chapters (13)
- 0:00Nintendo introduction
- 2:13Company history and origins
- 4:58Switch console overview
- 7:12Market success and scale
- 8:35Game ecosystem and support
- 11:34Indie and free-to-play
- 14:02Developer registration
- 14:58Technical development specs
- 20:04Publishing and age ratings
- 23:34Lot check certification
- 25:37Publishing and distribution
- 28:55Marketing and sales tools
- 31:26Q&A session
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