~/talk

The Tragic Story of Comedy in Video Games

Talkat Games Gathering Bratislava 2022 · 2022-10-18..10-21· [game-development]
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slides:none on file

Argues that long-form comedy games fail when gags become persistent systems and advises specific remedies: write a general event plus a rare variant (example: 1 in 50 players unlocks a cake-passage event in a castle), prioritize character arcs like Undertale so jokes pay off emotionally, avoid overexposing mechanics (Starship Titanic’s sucker mat inventory grinds), and exploit emergent silliness — one amateur Skyrim gag montage reached 3 million views and shows physics comedy’s viral power.

AI-written summary · about

  1. 0:00Introduction
  2. 1:06Scripted comedy decline
  3. 3:53Old-school adventure humor
  4. 7:23Comedy game genres today
  5. 10:36Physics-based burlesque rise
  6. 15:56Impossibility in strategy games
  7. 18:25Hybrid comedy appeal
  8. 19:29Satire vs parody
  9. 26:4790s comedy golden age
  10. 28:03Why satire games fail
  11. 35:32Long-form satire problems
  12. 40:30Comedy character development
  13. 44:02Carnivalesque storytelling
  14. 46:29Satire for Crusader Kings 3
  15. 51:07Advice for comedy writers
  16. 53:13Well-crafted comedy examples
  17. 54:59Comedy games' social value
  18. 55:21Testing game humor
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