~/talk

Blood, Sweat and Hololens

Talkat Games Gathering Bratislava 2022 · 2022-10-18..10-21· [webxr]
slides:none on file

Hands‑on report from working with Hololens 2: builds use Unity + MRTK, Visual Studio, GitLab CI with a Rust build node and App Center distribution; the device runs a mobile CPU plus an HPU for hand tracking but the field of view is limited to ~40° field of view, requiring users to look at their hands for interaction. Practical limits: black holograms appear transparent on darker skin tones, battery runs hot, and price is about $3000. Deliverables shown include a construction AR viewer, an educational periodic table and a successful volumetric capture demo for a baseball event.

AI-written summary · about

  1. 0:00Hololens introduction
  2. 1:30How Hololens works
  3. 2:57Cost and audience
  4. 4:04Hololens limitations
  5. 5:31Military investment in Hololens
  6. 7:39Hololens use cases
  7. 9:10Hololens development setup
  8. 11:42Hololens hardware specs
  9. 13:12Hololens in architecture
  10. 15:25Hololens and iPad demo
  11. 16:06MLB volumetric capture
  12. 17:35Final thoughts
  13. 17:58Future of games in augmented reality
  14. 19:05Why Hololens over others
  15. 20:48Eye tracking in Hololens
  16. 21:29Q&A
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