HoloLens Development: The Next Steps
summary
Covers concrete HoloLens techniques: use of Mixed Reality Toolkit to configure Unity projects, gesture handlers for tap hold manipulate and navigation, and voice command strategies like preferring two‑word phrases; demos include AstroMan and Rubber Raid running in the emulator and on device, spatial mapping that records rooms for reuse, and a perception simulation system that replays head motion and gestures for automated testing. Also details spatial audio design and notes headset options at roughly $3,000 versus $400 tethered units.
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chapters (8)
- 0:00Start
- 8:32Fragments
- 29:08Speech Design
- 32:22Head Related Transfer Function
- 33:38Audio Design Goals
- 37:48Spatial Mapping Usage
- 45:13Environmental Testing
- 47:14Perception Simulation
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