~/talk

HoloLens Development: The Next Steps

Talkat NDC Sydney 2017 · 2017-08-14..08-18· [webxr, machine-learning]
slides:none on file

Covers concrete HoloLens techniques: use of Mixed Reality Toolkit to configure Unity projects, gesture handlers for tap hold manipulate and navigation, and voice command strategies like preferring two‑word phrases; demos include AstroMan and Rubber Raid running in the emulator and on device, spatial mapping that records rooms for reuse, and a perception simulation system that replays head motion and gestures for automated testing. Also details spatial audio design and notes headset options at roughly $3,000 versus $400 tethered units.

AI-written summary · about

  1. 0:00Start
  2. 8:32Fragments
  3. 29:08Speech Design
  4. 32:22Head Related Transfer Function
  5. 33:38Audio Design Goals
  6. 37:48Spatial Mapping Usage
  7. 45:13Environmental Testing
  8. 47:14Perception Simulation
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