~/talk

10 Things I learnt from my first HoloLens app

Talkat NDC Sydney 2017 · 2017-08-14..08-18· [webxr]
links:none on file
slides:none on file

Build of a minimalist HoloLens game called Paddle Bounce uses Unity + the Mixed Reality Toolkit and Visual Studio to prototype in-editor with gaze/hand simulation, then deploys as a UWP x86 app. Physics uses a Rigidbody mass ~27 g, a physics material with bounciness ~0.9, and audio via the Microsoft spatializer. Spatial mapping prevents the ball from “falling off into the ether.” Debugging happens live in the editor and on-device; result is a working MVP with clamped FOV, input handlers, and source on GitHub.

AI-written summary · about

  1. 0:00HoloLens and mixed reality intro
  2. 1:12What is mixed reality
  3. 3:39Windows mixed reality dev
  4. 7:10Unity setup for HoloLens
  5. 11:00Pedal bounce app demo
  6. 12:05Camera and scene setup
  7. 14:34Ball and paddle objects
  8. 18:32Preview in Unity editor
  9. 19:57Physics and gravity added
  10. 23:51Hand interaction enabled
  11. 27:02Paddle draggable
  12. 28:49First C# paddle script
  13. 33:10Debugging in Unity/Visual Studio
  14. 38:47Deploy to HoloLens
  15. 44:38Spatial mapping added
  16. 47:30Sound effects for ball
  17. 49:15Collision detection and sound
  18. 51:03Materials and textures
  19. 54:11Wooden paddle textures
  20. 55:36Final visuals and decals
  21. 57:21Multiple balls instantiated
  22. 58:50Rebuild and redeploy
  23. 1:00:18Final demo and Q&A
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