~/talk

Accessibility for UX: Don't worry, it's much worse than you think

Talkat NDC Sydney 2017 · 2017-08-14..08-18· [accessibility]
slides:none on file

Shows concrete tests and fixes: use a straw test (hold a straw to narrow your viewport) to reveal poor form grouping, then fix layout with simple CSS and button visual weight changes so the primary action becomes obvious. Demonstrates a successful build — MIT’s Eclipse Soundscapes (iOS/Android) — that maps audio and haptics to eclipse phases. Gives measurable claims: about 60–70% of accessibility issues trace to missed best practices, ~15% of users have disabilities, and recommends inclusive personas, remote moderated testing, and paying participants.

AI-written summary · about

  1. 0:00Start
  2. 9:24answer Accessibility is intimidating.
  3. 11:26answer Accessibility is hard.
  4. 16:42Disability is a usability amplifier
  5. 17:19ECLIPSE SOUNDSCAPES
  6. 19:42Accessibility is hard because good design is hard.
  7. 20:09answer Accessibility is not my job.
  8. 39:16Design and build with progressive enhancement.
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