Gang up on difficult problems with Mob Programming
summary
A team of about five to six people shares one keyboard, swaps control on a five-minute timer, and mobbed for roughly two weeks to perform a behavior-preserving refactor of large God classes that previous individual and pair attempts failed to finish. The experiment breaks the big file into smaller pieces, produces working code, creates a shared style agreement, increases follow-on refactoring PRs, requires at least three people to avoid drift, and makes remote participation and preventing a dominant driver the main practical challenges.
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