Adventure in learning Go for a C# dev!
summary
A C# developer documents learning Go on Windows and reports concrete tradeoffs: Go produces a single native binary, uses goroutines and channels that scale to hundreds of thousands (people report up to a million), and yields much lower memory footprints (roughly 30–40 MB vs 200–300 MB for equivalent C# tools). Practical details: implicit interfaces, structs with composition instead of classes, no generics, no exceptions, import-by-source package pulls (github paths), improving but rough IDE tooling, and productive results after a couple of weeks working with Azure.
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chapters (10)
- 0:00Start
- 0:42Basics
- 3:13Hello World (mandatory)
- 3:40The Good
- 5:42Go Routines
- 7:37The (perceived as) Bad
- 9:00The Ugly Cliché
- 10:24The Strange
- 11:08Methods
- 11:35Overall thoughts








