~/talk

HoloLens 301: Advanced Mixed Reality Development and Best Practices

Talkat Oredev 2017 · 2017-11-08..11-10· [webxr]
links:none on file
slides:none on file

Shows working HoloLens code: Unity project on GitHub, spatial mapping renderer + spatial mapping collider for physics, gaze ray raycasts to place objects, and a hand proximity interaction that reads TryGetPosition world coordinates and interpolates a blendshape based on collider penetration. Mentions spatial mesh update delay ~2.5s, bounding volume 4×4×4m, MRC capture dropping to 40 fps, remote depth streaming at ~3–6 Mbps with ~10–20 ms latency, and recommends world anchors, custom shaders, and model reduction.

AI-written summary · about

  1. 0:00Advanced mixed reality intro
  2. 3:33Mixed reality spectrum
  3. 5:16Hololens spatial tracking
  4. 9:32Setting up development for Hololens
  5. 12:23Hand proximity demo
  6. 17:42Spatial mapping & gaze
  7. 21:45Real-world lessons
  8. 27:52Hololens future & AI
  9. 33:09External sensor integration
  10. 36:43Top ten recommendations
  11. 44:48Closing & Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.