HoloLens 301: Advanced Mixed Reality Development and Best Practices
summary
Shows working HoloLens code: Unity project on GitHub, spatial mapping renderer + spatial mapping collider for physics, gaze ray raycasts to place objects, and a hand proximity interaction that reads TryGetPosition world coordinates and interpolates a blendshape based on collider penetration. Mentions spatial mesh update delay ~2.5s, bounding volume 4×4×4m, MRC capture dropping to 40 fps, remote depth streaming at ~3–6 Mbps with ~10–20 ms latency, and recommends world anchors, custom shaders, and model reduction.
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chapters (11)
- 0:00Advanced mixed reality intro
- 3:33Mixed reality spectrum
- 5:16Hololens spatial tracking
- 9:32Setting up development for Hololens
- 12:23Hand proximity demo
- 17:42Spatial mapping & gaze
- 21:45Real-world lessons
- 27:52Hololens future & AI
- 33:09External sensor integration
- 36:43Top ten recommendations
- 44:48Closing & Q&A
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